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Ce livre glamour à souhait fait échos aux rêves et à l’esprit ludique des enfants. À travers plus de 400 pages magnifiquement illustrées, il présente les jouets les plus extraordinaires qui ont été créés pour nos chères petites têtes blondes, et qui dépassent les limites de notre imagination. Objets utilitaires, jeux ou outils d’expression de la personnalité de l’enfant, tous les articles qui y figurent sont raffinés, élégants et apportent un vrai plus. Ils invitent les plus jeunes, et tous ceux qui ont su garder leur âme d’enfant, à profiter pleinement de la vie.
See Wikipedia’s guide to writing better articles for suggestions. A toy is an item that is used in play, especially one designed for such use. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. The origin of the word « toy » is unknown, but it is believed that it was first used in the 14th century.
Toys are mainly made for children. Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.
Little horse on wheels, Ancient Greek children’s toy. Most children have been said to play with whatever they can find, such as sticks and rocks. Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature.
The earliest toys are made from materials found in nature, such as rocks, sticks, and clay. Thousands of years ago, Egyptian children played with dolls that had wigs and movable limbs which were made from stone, pottery, and wood. The oldest known mechanical puzzle also comes from Greece and appeared in the 3rd century BCE. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from these pieces. Toys became more widespread with the changing attitudes towards children engendered by the Enlightenment. Children began to be seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their childhood. Hoops have long been a popular toy across a variety of cultures.
In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games. Religiously themed toys were also popular, including a model Noah’s Ark with miniature animals and objects from other Bible scenes. More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope, invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The golden age of toy development was at the turn of the 20th century. Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Puzzles became greatly fashionable as well.
In 1893, the English lawyer Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. During the Second World War, some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber, the American Earl L. The act of children’s play with toys embodies the values set forth by the adults of their specific community, but through the lens of the child’s perspective. Within cultural societies, toys are a medium to enhance a child’s cognitive, social, and linguistic learning. In some cultures, societies utilize toys as a way to enhance a child’s skillset within the traditional boundaries of their future roles in the community.
In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. However, in other cultures, toys are used to expand the development of a child’s cognition in an idealistic fashion. In these communities, adults place the value of play with toys to be on the aspirations they set forth for their child. In the Western culture, the Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults. In addition, children from differing communities may treat their toys in different ways based on their cultural practices. Children in more affluent communities may tend to be possessive of their toys, while children from poorer communities may be more willing to share and interact more with other children.
The importance the child places on possession is dictated by the values in place within the community that the children observe on a daily basis. Toys, like play itself, serve multiple purposes in both humans and animals. They provide entertainment while fulfilling an educational role. Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life. One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts.