Scrabble brand webster’s English to French Crossword Puzzles: Level 8 PDF, used worldwide by Mattel outside U. Scrabble logo used by Hasbro within U.
Webster’s Crossword Puzzles are edited for three audiences. The first audience consists of students who are actively building their vocabularies in either French or English in order to take foreign service, translation certification, Advanced Placement® (AP®) or similar examinations. By enjoying crossword puzzles, the reader can enrich their vocabulary in anticipation of an examination in either French or English. The second includes French-speaking students enrolled in an English Language Program (ELP), an English as a Foreign Language (EFL) program, an English as a Second Language Program (ESL), or in a TOEFL® or TOEIC® preparation program. The third audience includes English-speaking students enrolled in bilingual education programs or French speakers enrolled in English speaking schools. TOEFL®, TOEIC®, AP® and Advanced Placement® are trademarks of the Educational Testing Service which has neither reviewed nor endorsed this book.
The name is a trademark of Mattel in most of the world, but of Hasbro, Inc. 150 million sets have been sold worldwide and roughly one-third of American and half of British homes have a Scrabble set. In official club and tournament games, play is between two players or, occasionally, between two teams each of which collaborates on a single rack. 12 dark blue « triple-letter » squares, and 24 pale blue « double-letter » squares.
The name of the game spelled out in game tiles from the English-language version. Each tile is marked with their point value, with a blank tile—the game’s equivalent of a wild card—played as the word’s first letter. The blank tile is worth zero points. In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10.
Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. Alfred Butts included only four S tiles to avoid making the game « too easy ». Alfred Butts manually tabulated the frequency of letters in words of various length, using examples in a dictionary, the Saturday Evening Post, the New York Herald Tribune, and The New York Times. In 1938, American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called Lexiko. In 1948, James Brunot, a resident of Newtown, Connecticut and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold.
In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, a section of Newtown. They made 2,400 sets that year, but lost money. 1952 when Jack Straus, president of Macy’s, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order and within a year, « everyone had to have one. In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game.